3D Week 07 (Blocktober Update)
/This week is an update post on my Blocktober project! I have the base laid out in paper sketch and now in Maya!
Read MoreThis week is an update post on my Blocktober project! I have the base laid out in paper sketch and now in Maya!
Read MoreThis week is a continuation of the Personal Cannon Study, this time diving into ZBrush and carving (and pulling) out those details!
Read MoreA self study for modeling props! I decided to take the knowledge learned from the previous week’s cannon prop modeling, and apply it to a more complex cannon. This week I went challenged myself to complete the low-poly model of Final Fantasy XIV’s Bertha Cannon.
Read MoreDelved -somewhat- deep into the 3D modeling pipeline and created a cannon from concept, all the way to a high poly version that’s ready for ZBrush. Also took a stab at some UVing, and a sneak peek of my next assignment~
Read MoreCreating a scene using a beveled cube and simple materials in Unreal Engine 4.
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