Elaine Del Rosario
  • Haunting Hour Long Arm of the Law
  • Mountain Village (FPS Co-Op) New Eden Estates Penthouse Cave and a Forest
  • Design Blog
  • Contact

Elaine Del Rosario

  • Games/
    • Haunting Hour
    • Long Arm of the Law
  • Level Design/
    • Mountain Village (FPS Co-Op)
    • New Eden Estates Penthouse
    • Cave and a Forest
  • Design Blog/
  • Contact/
Final Shot.png

Elaine Del Rosario

Level Designer

Design Blog

Elaine Del Rosario

  • Games/
    • Haunting Hour
    • Long Arm of the Law
  • Level Design/
    • Mountain Village (FPS Co-Op)
    • New Eden Estates Penthouse
    • Cave and a Forest
  • Design Blog/
  • Contact/
October 10, 2018

3D Week 07 (Blocktober Update)

October 10, 2018/ Elaine Del Rosario
3D Week 07 (Blocktober Update)

This week is an update post on my Blocktober project! I have the base laid out in paper sketch and now in Maya!

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October 10, 2018/ Elaine Del Rosario/
Maya, 3D, Blocktober, Mountain Village
September 26, 2018

3D Week 05 (Personal Cannon Study Cont'd - ZBrush)

September 26, 2018/ Elaine Del Rosario
3D Week 05 (Personal Cannon Study Cont'd - ZBrush)

This week is a continuation of the Personal Cannon Study, this time diving into ZBrush and carving (and pulling) out those details!

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September 26, 2018/ Elaine Del Rosario/
3D, Maya, ZBrush, Bertha Cannon
September 18, 2018

3D Week 04 (Personal Cannon Study - FFXIV Bertha Cannon)

September 18, 2018/ Elaine Del Rosario
3D Week 04 (Personal Cannon Study - FFXIV Bertha Cannon)

A self study for modeling props! I decided to take the knowledge learned from the previous week’s cannon prop modeling, and apply it to a more complex cannon. This week I went challenged myself to complete the low-poly model of Final Fantasy XIV’s Bertha Cannon.

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September 18, 2018/ Elaine Del Rosario/
3D, Cannon, FFXIV, Bertha Cannon, Maya
September 10, 2018

3D Week 03 (Cannon Prop Model)

September 10, 2018/ Elaine Del Rosario
3D Week 03 (Cannon Prop Model)

Delved -somewhat- deep into the 3D modeling pipeline and created a cannon from concept, all the way to a high poly version that’s ready for ZBrush. Also took a stab at some UVing, and a sneak peek of my next assignment~

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September 10, 2018/ Elaine Del Rosario/
3D, Maya, Cannon
September 04, 2018

3D Week 02 (Minecraft-ish Level)

September 04, 2018/ Elaine Del Rosario
3D Week 02 (Minecraft-ish Level)

Showing the creation of a Minecraft-like environment using Maya, Photoshop, and UE4. Environment inspiration and reference from Elf’s Forest by 冬眠的Xiang.

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September 04, 2018/ Elaine Del Rosario/
3D, Maya, Minecraft, UE4, cubes
August 28, 2018

3D Week 01 (UE4 Simple Box Level)

August 28, 2018/ Elaine Del Rosario
3D Week 01 (UE4 Simple Box Level)

Creating a scene using a beveled cube and simple materials in Unreal Engine 4.

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August 28, 2018/ Elaine Del Rosario/
3D, cubes, UE4, Maya

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