Level Design Analysis - Legend of Zelda: Breath of the Wild
/A detailed analysis and list of observations made while I played through the very beginning of Legend of Zelda: Breath of the Wild.
Read MoreA detailed analysis and list of observations made while I played through the very beginning of Legend of Zelda: Breath of the Wild.
Read MoreThe long awaited update for my Blocktober piece! My mountain village is donezo with grey boxing, and all the stages of my work will be documented in this post.
Read MoreThis week is an update post on my Blocktober project! I have the base laid out in paper sketch and now in Maya!
Read MoreThe start of Blocktober begins! A short post for this week and a quick block out practice.
Read MoreThis week is a continuation of the Personal Cannon Study, this time diving into ZBrush and carving (and pulling) out those details!
Read MoreA self study for modeling props! I decided to take the knowledge learned from the previous week’s cannon prop modeling, and apply it to a more complex cannon. This week I went challenged myself to complete the low-poly model of Final Fantasy XIV’s Bertha Cannon.
Read MoreDelved -somewhat- deep into the 3D modeling pipeline and created a cannon from concept, all the way to a high poly version that’s ready for ZBrush. Also took a stab at some UVing, and a sneak peek of my next assignment~
Read MoreCreating a scene using a beveled cube and simple materials in Unreal Engine 4.
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