Elaine Del Rosario
  • Haunting Hour Long Arm of the Law
  • Mountain Village (FPS Co-Op) New Eden Estates Penthouse Cave and a Forest
  • Design Blog
  • Contact

Elaine Del Rosario

  • Games/
    • Haunting Hour
    • Long Arm of the Law
  • Level Design/
    • Mountain Village (FPS Co-Op)
    • New Eden Estates Penthouse
    • Cave and a Forest
  • Design Blog/
  • Contact/
Final Shot.png

Elaine Del Rosario

Level Designer

Design Blog

Elaine Del Rosario

  • Games/
    • Haunting Hour
    • Long Arm of the Law
  • Level Design/
    • Mountain Village (FPS Co-Op)
    • New Eden Estates Penthouse
    • Cave and a Forest
  • Design Blog/
  • Contact/
March 20, 2019

Level Design Analysis - Legend of Zelda: Breath of the Wild

March 20, 2019/ Elaine Del Rosario
Level Design Analysis - Legend of Zelda: Breath of the Wild

A detailed analysis and list of observations made while I played through the very beginning of Legend of Zelda: Breath of the Wild.

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March 20, 2019/ Elaine Del Rosario/ Comment
level design, analysis, legend of zelda, BotW
October 31, 2018

3D Weeks 08-10 (Blocktober 2018 Update)

October 31, 2018/ Elaine Del Rosario
3D Weeks 08-10 (Blocktober 2018 Update)

The long awaited update for my Blocktober piece! My mountain village is donezo with grey boxing, and all the stages of my work will be documented in this post.

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October 31, 2018/ Elaine Del Rosario/
Maya, Mountain Village, Blocktober
October 10, 2018

3D Week 07 (Blocktober Update)

October 10, 2018/ Elaine Del Rosario
3D Week 07 (Blocktober Update)

This week is an update post on my Blocktober project! I have the base laid out in paper sketch and now in Maya!

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October 10, 2018/ Elaine Del Rosario/
Maya, 3D, Blocktober, Mountain Village
October 03, 2018

3D Week 06 (Beginning of Blocktober!)

October 03, 2018/ Elaine Del Rosario
3D Week 06 (Beginning of Blocktober!)

The start of Blocktober begins! A short post for this week and a quick block out practice.

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October 03, 2018/ Elaine Del Rosario/
September 26, 2018

3D Week 05 (Personal Cannon Study Cont'd - ZBrush)

September 26, 2018/ Elaine Del Rosario
3D Week 05 (Personal Cannon Study Cont'd - ZBrush)

This week is a continuation of the Personal Cannon Study, this time diving into ZBrush and carving (and pulling) out those details!

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September 26, 2018/ Elaine Del Rosario/
3D, Maya, ZBrush, Bertha Cannon
September 18, 2018

3D Week 04 (Personal Cannon Study - FFXIV Bertha Cannon)

September 18, 2018/ Elaine Del Rosario
3D Week 04 (Personal Cannon Study - FFXIV Bertha Cannon)

A self study for modeling props! I decided to take the knowledge learned from the previous week’s cannon prop modeling, and apply it to a more complex cannon. This week I went challenged myself to complete the low-poly model of Final Fantasy XIV’s Bertha Cannon.

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September 18, 2018/ Elaine Del Rosario/
3D, Cannon, FFXIV, Bertha Cannon, Maya
September 10, 2018

3D Week 03 (Cannon Prop Model)

September 10, 2018/ Elaine Del Rosario
3D Week 03 (Cannon Prop Model)

Delved -somewhat- deep into the 3D modeling pipeline and created a cannon from concept, all the way to a high poly version that’s ready for ZBrush. Also took a stab at some UVing, and a sneak peek of my next assignment~

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September 10, 2018/ Elaine Del Rosario/
3D, Maya, Cannon
September 04, 2018

3D Week 02 (Minecraft-ish Level)

September 04, 2018/ Elaine Del Rosario
3D Week 02 (Minecraft-ish Level)

Showing the creation of a Minecraft-like environment using Maya, Photoshop, and UE4. Environment inspiration and reference from Elf’s Forest by 冬眠的Xiang.

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September 04, 2018/ Elaine Del Rosario/
3D, Maya, Minecraft, UE4, cubes
August 28, 2018

3D Week 01 (UE4 Simple Box Level)

August 28, 2018/ Elaine Del Rosario
3D Week 01 (UE4 Simple Box Level)

Creating a scene using a beveled cube and simple materials in Unreal Engine 4.

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August 28, 2018/ Elaine Del Rosario/
3D, cubes, UE4, Maya

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